Aug 26, 2011 20:31 GMT  ·  By

Andrei Dumitrescu: I remember playing the original Deus Ex when I was in high school and being impressed to the core by what the developers at Ion Storm have managed to create, by the level of choice included, by the way the world was sketched and the plot that I was uncovering.

Now publisher Square Enix and the developers at Eidos Montreal have finally released Deus Ex: Human Revolution, the long-awaited new game in the series, and I plan to play as much of it as I can in the coming days.

The game is a prequel and all the information released about it prior to launch points to something truly special, an impression that is confirmed by the few hours I managed to spend with the game so far.

Unfortunately, I have found that I am no longer able to spend more than about 2 hours on any given game so I plan to spice up my Deus Ex sessions with some CivWorld breaks, the strategy and social nature of the Firaxis game a good complement for the futuristic action.

Andrei Dobra: This weekend will be filled with the golden-themed goodness that is Deus Ex: Human Revolution, the new futuristic role-playing game from Eidos Montreal and Square Enix.

After finally getting my hands on it this Friday, thanks to Steam's dumb region-locking measures, I'm now fully prepared to delve into its deep story and, as usual with RPGs of this scale, spend dozens of hours on side-quests, getting into all of the nooks and crannies of the levels and pretty much doing anything there is to do in Human Revolution.

When I won't be enjoying the new RPG, I'll probably venture into the older Borderlands shooter, as a couple of friends just got it and a bit of cooperative shooting never hurt anyone, except our virtual enemies. I neglected the game from Gearbox Software for quite some time, so I'm more than looking forward to get some time with it and my friends.