Lots of PvP and gameplay issues have been addressed as well

Feb 21, 2014 04:01 GMT  ·  By

The controversial Dungeon Keeper game for Android devices has just received yet another update, one that brings some performance improvements and bug fixes.

According to the official changelog, developers have fixed a bug related to the dungeon design and management, which prevented dig timers from appearing with building production.

After applying the update, dig timers should now display correctly. The update should also address the problem where some imp tasks were seemingly getting "lost," even though the jobs were actually still in progress.

Furthermore, Electronic Arts engineers have confirmed that they have improved Game Center login flow. Ultimately, this will fix the issue where some players could start playing Dungeon Keeper before Game Center had finished responding, making it appear as if their dungeon had been reset.

Some gameplay-related issues have been addressed, such as the one where the Guild Request window could display incorrectly when presented with too many user requests. The Warlock's dungeon pathing has been adjusted and some clipping issues have been fixed as well.

Last but not least, developers have announced that some PvP-related bugs have been corrected such as the raid mode completion rates.

Apparently, EA addressed and issue where some players would only achieve a 99% completion / victory rate despite completely destroying the other player’s dungeon.

In addition, a rare issue where, when some players cancelled their Cave-In to initiate a Revenge attack, they could erroneously be taken to a different Keeper's dungeon, has also been fixed.

The update has already been pushed to Google Play Store, so those who already have the game installed should be notified when it becomes available.

New players can now download Dungeon Keeper for Android 1.0.54 for free via Google Play store. Keep in mind that the game should be fully compatible with most devices powered by Android 2.3.3 and up.