The game is designed to emphasize midfield build-up play

Jun 7, 2013 06:28 GMT  ·  By

FIFA 14 will not revolutionize the long-running series, but the EA Sports team working on it is making sure that it tweaks the experience enough to bring significant improvements over last year’s version.

Kantcho Doskov, a gameplay producer working on the game, tells VG247 that one of the areas that’s seen a lot of work is fatigue balancing, designed to make players behave more realistically toward the end of matches.

He says, “For example: ball control was affected too much in FIFA 13 based on the player’s fatigue.”

Doskov adds, “So a player like Xavi—someone who is rated around 95 for ball play—if in the 90th minute his fatigue was low, his attributes get decreased too significantly.”

Now the movement of the team is designed to compensate for players who are tired and gamers are expected to use their substitutions more strategically.

FIFA 14 will be out on September 24 in North America and three days later in Europe.