The game is designed to force a choice between two evils

Sep 3, 2013 07:22 GMT  ·  By

PAX Prime was a good occasion for the development team at BioWare to offer the first live demo for its upcoming Dragon Age: Inquisition and the studio is ready to offer even more information about its overall vision of the role-playing game.

Jonathan Perry, a cinematic designer working on the title, tells VG247 that one of the main features of Inquisition is an expanded interaction space, which will give the gamer more ways to influence the world he is travelling through.

The developer says, “One of the things we’re doing differently in Dragon Age Inquisition is giving the player more options in how and when they interact with characters and content. There’s much more ambient stuff that’s going on in the world around you so there’s less of the player crossing an invisible trigger and us taking away control in order to direct them towards something specific.”

Gamers will take on the role of an Inquisitor, which entails a lot of power, but the dire situation of the game world, which is assaulted by demons coming through a tear in the Fade, means that risk and reward will be hard to evaluate.

Players will have choices, but most of them will entail choosing between the lesser evil and losing the least amount of resources.

BioWare is also keen to change the core relationship options.

Jonathan Perry adds, “I certainly want to stay away from kind of lace-underwear-Victoria-Secret-lingerie that was in Origins because that was a little out of place – I’d hate to imagine what underwear would really be like after questing all day.”

Romances will develop more naturally as characters quest together and witness and evaluate each other’s choices.

Dragon Age: Inquisition will be launched in the fall of 2014 and will be playable on the PC, the Xbox One, the PlayStation 4 and current-gen consoles.