A big update brings plenty of improvements to the popular shooter

Jul 11, 2013 07:35 GMT  ·  By

After receiving a few details over the last week, Valve has officially released the latest update for Team Fortress 2, bringing many bug fixes, plenty of improvements in terms of maps and weapons, as well as two new levels made by one of the members in the community.

Team Fortress 2 is one of Valve's most profitable endeavors, as the studio has kept on releasing many big themed updates but also plenty of weekly patches designed to add new content, fix existing problems, and include new features, like support for the Oculus Rift VR headset.

Now, a new update has just been rolled out in order to solve many issues that have been plaguing the multiplayer shooter for some time.

You can check out the general changes below and head on over to Steam to view the huge official changelog.

General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server’s per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (i.e., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed - Added support for the Oculus-native distortion function via the "oculus_use_ovr_distortion" convar in VR mode

The new Team Fortress 2 patch is now available and will be automatically downloaded the next time you start the game.