Lots of improvements and fixes for the online mode are included

Dec 5, 2011 09:29 GMT  ·  By

Ubisoft has just unleashed a brand new update for Driver: San Francisco for the PlayStation 3 and Xbox 360 consoles, fixing a variety of bugs and issues, many related to the online mode, while adding quite a lot of improvements.

Driver: San Francisco was definitely one of the most interesting racing games released this year, allowing players to just shift from car to car while engaged in a variety of activities.

Even if Ubisoft didn’t really emphasize its release or how it performed once it was deployed onto platforms like the PC, PS3 or Xbox 360, the game is still receiving support from its development studio, Ubisoft Reflections.

A brand new update was released over the weekend, with Driver: San Francisco getting plenty of fixes and improvements. Check them all out below.

GAMEPLAY CHANGES Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately. Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions IMPROVEMENTS Added additional statistic synchronisation points so website statistics more closely match current progress. Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer Improved traffic variety in freedrive after game completion. Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety Online: Improved player icons and vehicle images loading. Online: Reduced lag/teleport issues observed when players join a session Online: Improved reward images display when increasing multiplayer LVL. Online: Improved session join score by re-assessing it if the leading player disconnects.

FIXES Fixed single-frame camera cuts evident in some film-director replays. Fixed progression display of “connoisseur” achievement in the game “Achievements” menu under “Extras” Fixed progression display of all fine-grain (>25 steps) achievements in the game “Achievements” menu under “Extras” Fixed a specific case of NAN values being sent in game to web data. Online: Fixed waiting screens displaying the next mode name incorrectly. Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions. Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit. Online: Fixed crash on returning to the main menu from online under certain conditions Online: Fixed player being disconnected from in-game party under certain conditions Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red. Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions. Online: Fixed occasional crash during CTF gameplay. Online: Fixed issue where the incorrect player name could be displayed on the profile screen XBOX 360 ONLY: Online: added LVL banding filter to Free For All matchmaking to improve matchmaking (already implemented on PS3). No word yet on if these changes are coming to the PC, but expect more news soon enough. Until then, this patch for Driver: San Francisco will be automatically downloaded once you start the game and are connected to the internet with your console.