Lots of different bugs, glitches, and problems are solved by the patches

Jan 14, 2014 12:21 GMT  ·  By

Battlefield 4 has finally received today, January 14, two new updates on the PS4 and PS3, fixing a wide array of different problems and issues specific to those two platforms.

Battlefield 4 has been plagued by plenty of gameplay problems since its release in October of last year and, despite constant updates and patches from developer DICE, things are still problematic for the first-person shooter.

Now, after releasing yesterday a new patch on the PC, DICE has rolled out two fresh updates for the PS4 and PS3 editions of the game.

As you can see below, there are different issues tackled on the two platforms, so check out the changelogs below, via Battlelog.

Jan 14 PS4 Game Update Notes

-Various fixes for improving general stability -Fixed flickering in map and minimap on Rouge Transmission and Operation Locker -Fixed issue with player spawning under the map in Lancang Dam -Increased damage by 25% for the Stealth Jet 20mm cannons -Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before -Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera -Fix for friendly marker not always showing when needed to, resulting in players shooting team members -Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt) -EU Players: Fixed bug where game wouldn’t start when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese -Fix for bug where it looked like soldier was dying with 1 health instead of 0 -Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

Jan 14 PS3 Game Update Notes

-Various fixes for improving general stability -Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done -Fix for bug where it looked like soldier was dying with 1 health instead of 0 -Fixed a bug where players’ rank icons on the scoreboard would not be updated -Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before -Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt) -Fix for friendly marker not always showing when needed to, resulting in players shooting team members -Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera -Increased damage by 25% for the Stealth Jet 20mm cannons -Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile -Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier -Fixed camera glitch when switching weapons while moving in crouch -Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs -China Rising: Fixed animation glitch for motorbike passengers occurring when aiming -Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

The two fresh patches are available for download via the PlayStation Network right now around the world.