The new game has finally overtaken the original Dota in terms of content

Oct 18, 2013 14:24 GMT  ·  By

Valve has just confirmed a brand new patch for its popular Dota 2 MOBA title, the first that won't mimic the changes made by the community in the original Dota experience, taking the game to version 6.79.

Dota 2 has become extremely popular in recent years despite being in closed beta. During this time, developer Valve has released constant updates that mirrored the patches received by the original Dota experience.

Now, for the first time in Dota 2's history, the new title is overtaking the original, as Valve has confirmed patch 6.79.

The update brings many different tweaks and enhancements to the game, not to mention a huge list of balance changes concerning many of the most important characters.

Check out the general changelog below and head on over to the official dev forum to see the rest.

* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes * When buying back, 25% of the remaining respawn time will be added to your next death * Creeps now meet a bit closer to the tower in your offlane * Ranged Heroes now get the same denied experience as melee heroes (instead of less) * XP AoE increased from 1200 to 1300 * Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them * Swapped the medium pullable Neutral Camp with the small camp * A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row * Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp * Satyr Mindstealer XP bounty reduced from 88 to 62 * Satyr Tormentor XP bounty reduced from 155 to 119 * Mud Golems XP bounty reduced from 119 to 88 * Mud Golems armor reduced from 4 to 2 * Dark Troll Summoner bounty XP reduced from 155 to 119 * Hellbear Smasher HP reduced from 1100 to 950 * Hellbear armor reduced from 5 to 3 * Satyr Trickster's Purge cast point improved from 0.5 to 0.2 * Dragon Ancient Neutral Camp now have flying movement capability * Fixed Neutral Envenomed Weapons debuff dispelling regen items * Day/Night length decreased from 6 to 4 minutes * The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector * Roshan will respawn at a random time between 8 and 11 minutes after death * When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings) * Starting gold increased from 603 to 625 * Random Gold bonus reduced by 50 * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000 * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds * Tower last hit bonus gold increased from 100-200 to 150-250 * Melee Barracks HP regen increased from 2.5 to 5 * Ranged Barracks HP regen decreased from 2.5 to 0 * Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage) * Evasion now stacks diminishingly * Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite) * The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

The new patch is set to roll out as soon as possible via the Steam service.