The classic role-playing game, released in June, is one of the most well-made and content-rich titles in years

Sep 13, 2014 13:22 GMT  ·  By

Developer Larian Studios is pretty happy about the way things turned out with Divinity: Original Sin, announcing that the turn-based role-playing game has sold well over 500k copies since its release on June 30.

Larian Studios chief Swen Vincke has posted a blog entry regarding the game’s evolution and the developer’s future prospects, revealing that the team is very pleased with the game’s performance, and especially with the high scores from critics and players alike.

A well-deserved success

“It has sold well over half a million units by now, mostly from Steam, with 10% from retail. Break even has been reached, our debts have been paid, and we are now in the profitable zone,” Vincke has posted.

“While not all of the money is for us as we had private investors on board, the game did sufficiently well for us to envision funding our next endeavors with it, meaning we’re pretty happy about its performance,” he continues.

Being happy about the role-playing game’s performance means that Larian intends to continue supporting Divinity: Original Sin for quite a while, with the grand master plan being to use it as the underlying framework for the studio’s next games.

Considering how good the game was, and how Larian proved that it was possible to sell a classic hardcore role-playing game developed independently, it’s very good news that the studio is planning on making more such games.

The game currently offers a wealth of content, full of references and surprises, in the vein of old-school games that were not about rollercoaster rides but about exploring the depths of a game world and uncovering numerous secondary story threads along the way.

A brighter future

Among the studio’s future plans for Divinity: Original Sin are improving the game engine and adding a bunch of extra features that will make the game even more fun and friendly to newcomers.

For the time being, the developer is testing controller support for a cooperative multiplayer experience on bigger screens, which the team believes would be more fun than just playing with a friend over the Internet.

“We’re also adding extra content, like for instance the big companion patch, voiced et al, and I imagine that won’t be the last of what we’ll add,” Vincke reveals.

“The foreseeable future for Larian is going to see us making further progress in improving our RPG craft and creating dense game worlds with hopefully new and innovative gameplay systems based on old school values,” the designer concludes.