Blizzard has no interest in lowering the drop rate for good gear

Jun 5, 2014 23:37 GMT  ·  By

Blizzard has decided to address current rumors online about the Diablo 3 legendary item drop rate, saying that it's not dynamically altering or messing with the system behind the scenes, without telling players, so they shouldn't think the studio wants to lower their chances of getting great gear.

Diablo 3 appeared way back in 2012 and, while the action role-playing game delivered a pretty good experience, its loot system was a bit too random, offering players gear for classes they didn't use and dropping way too few legendary items that, in most cases, were worse in stats than Rare status ones.

Earlier this year, Blizzard rolled out patch 2.0.1 for the game, which included the Loot 2.0 mechanic that awarded way more legendary gear to players and made sure that the stats on the items were the best in the game.

Recently, after a temporary anniversary buff to legendary drop rate, Blizzard maintained the increase, meaning players are getting even more great gear at faster intervals.

However, some players are still accusing Blizzard of messing with the drop rate behind the scenes, without consulting with the community, and are constantly starting discussions and debates on the Battle.net forums.

A recent one claimed that the drop rate was regressing either due to bugs or a secret nerf from Blizzard.

"I am seeing a couple other posts that seem to be wondering the same thing I am - has the legendary drop rate actually regressed, both for rifts and Kadala? I don't think there is any way, outside of Blizz, to track this, but I have been seeing far fewer legs over the last few days," the user mentioned. "Imagination? Bug? Secret nerf?"

A Blizzard representative immediately stepped forward and made it clear that the studio has no reason to change the legendary drop rates behind the scenes.

"I know that it can feel like drop rates are being changed when you have experienced a streak of good or bad luck, but it simply isn't the case. We gain nothing positive by influencing drop rates without communicating it, and would only lose trust as a result. Simply put, it's not what we do," the rep said.

"Streaks of bad luck are going to happen, and we all go through them. The danger lies in the spread of misinformation, which in turn can inspire players to alter their in-game habits in ways that actually have no influence over what items they find."

As such, those who aren't getting enough legendary items in Diablo 3 shouldn't worry about Blizzard actively taking an interest in them getting bad loot.