The next major content update will introduce the highly anticipated features

Mar 25, 2014 12:46 GMT  ·  By

Blizzard has apparently done good on their promise for a smooth Reaper of Souls launch last night, putting to rest all concerns and showing that they do learn from their mistakes.

Which is great, because they apparently also pay attention to what the community wants, and among the top things on the wish list is decent PvP content.

Blizzard has just confirmed that seasons with a ladder-like system are coming in the first major post Reaper of Souls content patch.

The information came during the Reaper of Souls release event, where game director Josh Mosqueira revealed some of the team's plans regarding the game's future.

"I'm happy to say that as part of our first big content patch in a couple of months, we will be releasing Seasons, which will include a ladder-like aspect to them. We're still working on them, but the general gist is that you'll level up a new character, we'll have specific ladders for Seasons, and also some goodies that will drop along the way.

"There's more information of that to come, and we're not making an announcement of when, but that's coming in the first major content patch - not the first patch, but the first major content patch," Mosqueira announced.

Additionally, new legendary items will be added to the game, intended as a reward for ladder climbing, and they will also function as a reward for Tiered Rifts.

"There is another major feature in the patch 2.1, which is going to be what we're internally calling tiered Rifts. The idea is a challenge scenario, where players do increasingly hard Rifts to see who can get the farthest," Mosqueira revealed.

The way they work is a player would do a Nephalem Rift, and upon clearing it there will be a chance to get a Greater Rift Token, which will award a Geater Rift Key (rank 2) and then another one (rank 3) and so on.

Similarly to how seasons will have leaderboards, so will Tiered Rifts, so players will be able to see who got to the highest tier Rift and what time they were able to obtain on it.

Furthermore, he pointed out that the development team was focusing on making new legendary items, as opposed to refitting old ones, as they feel that their time is better spent on creating and balancing new and exciting content that players can enjoy than going back and re-doing existing items and adding new affixes to old legendaries that currently have none.