Monks and Demon Hunters are getting more armor instead of dodge chance

Jun 18, 2014 23:27 GMT  ·  By

Blizzard has confirmed another big set of changes that will appear in patch 2.1.0 for Diablo 3, which affect dexterity-based classes like Demon Hunters or Monks, as well as the healing system across the whole game.

Diablo 3 has experienced a surge in popularity in recent months thanks to the Reaper of Souls expansion as well as the different free updates that were released by Blizzard for all players to enjoy.

Now, the next big update is coming in the form of patch 2.1.0, which is set to introduce a variety of key additions to the game, such as Seasons or Greater Rifts.

Besides those two key features, Blizzard is also tweaking the dexterity-based classes like the Demon Hunters or Monks, but also the general healing system, according to the official website.

More specifically, seeing as how the Dodge system isn't working as intended, Blizzard is going to make every dexterity point add one point of armor to characters.

"Each point of Dexterity will grant 1 point of Armor instead of Dodge chance. Dodge isn’t as reliable as Armor or Resistances and doesn’t protect you from some of the most dangerous monster affixes like Plagued or Thunderstorm. In light of this buff, the existing passives that grant 30% of your Dexterity as Armor (Seize the Initiative and Awareness) will be completely redesigned," the studio said.

What's more, seeing as how many players are completely avoiding gear with healing properties because they rely on healing globes, Blizzard will buff these properties while nerfing the actual globes.

"During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate," the studio explained.

"This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing."

It's going to be interesting to see just how much of a nerf the health globes will get once patch 2.1.0 launches on the Public Test Realm, especially since many players are specifically enchanting their gear to remove healing benefits and add ones that boost the attack or general damage.

Expect to hear more about Diablo 3 update 2.1.0 in the near future.