Compares the motion-tracking system with inflatable doll

Jan 27, 2012 12:07 GMT  ·  By

Ghost Recon: Future Soldier is a first-person shooter that will use the Kinect motion tracking tech from Microsoft for some game features, although it will not be introducing it to the core gameplay mechanics.

And Adrian Lacey, who is the intellectual property director working on Ghost Recon: Future Soldier, told Spong that Kinect would never be able to replace traditional controllers, saying “That’s like asking whether an inflatable doll replaces a woman”.

He added, “Perhaps its uses hinge on one particular gameplay mechanic. Maybe its uses are all about hitting and dodging things with your body. Maybe it’s uses in gameplay can be as subtle as a gesture made with a controller in hand to enhance the traditional experience.

“Maybe it’ll get so sophisticated that it will replace all traditional methods. We’ll have to wait and see.”

The developer acknowledged that the Kinect motion-tracking system might improve in the coming years because what developers are now using are first-generation devices that introduce the technology to the world.

Lacey also believes that the development teams that are interested in motion tracking need time in order to learn how to use it and that it might be some before the vision of Minority Report becomes reality.

In Ghost Recon: Future Soldier gamers will be able to use Kinect in the Gunsmith feature, customizing their arsenal using just movements of their hands, making the process simpler and more intuitive.

The game will allow players to team up with friends and tackle a number of missions while also engaging in competitive multiplayer.

Ghost Recon: Future Soldier will be launched on the Xbox 360 from Microsoft and the PlayStation 3 from Sony during May of this year while a PC version that will be customized to the platform will arrive later using the free-to-play system.