The launch-day game had to make compromises in order to create its open world

Nov 7, 2013 13:22 GMT  ·  By

Capcom has confirmed that Dead Rising 3, its upcoming open world zombie game, will run at 720p (1280x720) resolution and at a locked 30fps framerate on the Xbox One next-gen console.

The Xbox One is set to debut later this month in select countries around the world, and a huge debate has already started over its perceived weakness in front of the PS4, as quite a few cross-platforms games are running at a lower resolution or framerate on the Xbox One.

Now, one of the big launch-day exclusive games for the Xbox One, Dead Rising 3, has been confirmed to run at a 720p (1280x720) resolution and with a locked framerate of 30fps.

According to Capcom's Josh Bridge, the decision to go with these standards was a good one for the whole team.

"720p," he said about the resolution to Eurogamer. "And I'm really happy with that, with the sheer amount of stuff we have in an open world game locked at 30fps, that's just brilliant. Of course our UI (user interface) runs at 1080 native on top, but no, we're a 720p game locked at 30fps."

According to Bridge, Capcom didn't set out to deliver a 1080p (1920x1080) full HD experience, as it just wanted to offer a big, open world filled with zombies and with all sorts of things players can do.

"When we first started there was no platform, it was PC and we were just targeting next-gen, and 1080, even before then we thought it'd be prohibitive to even consider that, because essentially you have to do everything twice, which is just massive when you think of it."

"It's more important that the end image looks awesome - look at how much stuff is on screen, that's always been a Dead Rising sort of brand. That still looks really good, and that's been our goal. I hope it shows - just look at how much insane stuff is going on screen."

The Xbox One and Dead Rising 3 are out on November 22 in 13 countries around the world.