At the same time, the game continues to deliver an open world experience

Oct 8, 2013 06:46 GMT  ·  By

The new Dead Rising 3 might be an open world game, but the development team working on it at Capcom wants to make sure that all the areas that players explore have a high visual fidelity, which the studio compared to that of Uncharted.

Jason Leigh, the senior producer at the company’s Vancouver studio, tells The Official Xbox Magazine that, “We kind of cram in the fidelity that you’d expect from a linear experience like Uncharted, and we try and do it everywhere so regardless of the angle you’re taking through the world, it feels like you’re playing that kind of game.”

Uncharted is one of the game series that have pushed PlayStation 3 hardware to its limits and is seen as a standard for graphics in the console world.

Leigh says that his team at Capcom “has essentially hand-crafted spaces. You’re not going to come across a cookie-cutter sort of world.”

In order to give developers more time to focus on the world of Dead Rising 3, the studio has created a new system that can procedurally generate zombies based on a number of elements.

This means that the game will have more undead on the screen at the same time than any previous installment and each of the enemies will have its own personality and details that will distinguish them from the rest.

Dead Rising 3 can create both a beautiful world and masses of zombies because it is using the extra computing power that the Xbox One offers.

The game and the new Microsoft devices will be launched on November 22 in 13 main countries and next year, in the rest of the world.

Fans believe that Naughty Dog is currently working on a new Uncharted title for the PlayStation 4 from Sony, to be announced before the end of the year.