Aug 30, 2011 22:21 GMT  ·  By

Since video game developer DICE announced that the framerate for their first person shooter Battlefield 3 will be locked at 30 FPS a lot of fans of the series have expressed their disapproval, pointing to rivals that are running at 60 FPS.

But Karl Magnus Troedsson, who is the general manager of the Battlefield franchise, has justified the 30 FPS decision, saying, “First and foremost, we’re not throwing the game out there in any way. We have been working on this game for three years. We’re very conscious about quality and we’re polishing it to the last bits.”

He added, “This is a unique selling point for some of the other competitors out there that are running at 60. I believe that they want to create an experience that are more twitchy, and it’s faster and these kind of things. 30 FPS works really well for us.”

The designer also says that Battlefield 3 features, like a big number of in-game vehicles, the big number of players who can join in multiplayer and the destruction included in the Frostbite 2 engine, are more important than pushing the framerate to 60.

Karl Magnus Troedsson also talked about the need for an Origin account and said that DICE and Electronic Arts has included it because the service can enhance the player's in-game experience.

Battlefield 3 has impressed since it was originally shown with the level of environment destruction that Frostbite 2 can support and with the attention to detail shown during the demos.

The game is also set to support 64 players on the PC in most multiplayer modes.

It will come up against Call of Duty: Modern Warfare 3, from Infinity Ward and Activision Blizzard, when it launches during late October.

The executives at publisher Electronic Arts have said that they are hoping to take a big chunk out of their rival's market share with Battlefield 3.