Gamespy is ubiquitous

Aug 17, 2007 09:41 GMT  ·  By

Gamespy is making real business these days and after snatching an agreement with Epic to integrate their multiplayer solution into Unreal 3 engine, they have now announced that a similar agreement has been signed with Crytek, the producer of the first person shooter Crysis.

"By incorporating our leading online gaming and community technology into Crysis, GameSpy has formed a valuable partnership with Crytek, a true innovator in next-generation gaming," said Jamie Berger, SVP Consumer Products & Technology for IGN Entertainment. "As GameSpy continues to expand its suite of in-game, web, and desktop gaming technologies, we will continue to align ourselves with world-class developers and highly-anticipated titles such as Crysis."

Crysis will contain GameSpy technologies, including:

■ GameSpy's "Comrade" in-game middleware and desktop technology that enables seamless in-game to out-of-game community features, such as instant messaging, friend rosters, advanced matchmaking capabilities. ■ GameSpy's "Sake" will allow Crytek to store data securely online, enabling gamers to build extensive player profiles and maintain game stats. ■ GameSpy's "ATLAS" allowing Crytek to easily create an advanced statistical system for competitions within the game and on the Crysis Web site.

"GameSpy has successfully addressed our needs and wants in providing Crysis the latest in online multiplayer technology and helping to meet gamers' expectations for one of the most anticipated games of the year," said Avni Yerli, Managing Director of Crytek. "By utilizing the beta test program and latest GameSpy technologies, we have been able to provide a complete solution in developing a multiplayer experience that meets our high standard of excellence."

To top all this off, Gamespy will also be hosting a beta test program that will prove to be quite useful for Crysis and will allow Crytek to further tune their game, making it a lot more optimized. The beta test program will provide invaluable feedback and generate buzz for the game leading up to its November release.