The team is aiming for a balanced approach that suits the game world

Dec 13, 2012 00:41 GMT  ·  By

Cevat Yerli, the leader of developer Crytek, believes that with the third game in the Crysis series his team has managed to find the perfect balance between maxing out the performance available on high-end PCs and offering an accessible game that even medium computers can run.

In an interview with Rock, Paper, Shotgun, the developer talked about the way Crytek approached the technical side for the first two titles in the series and added, “we’re making Crysis 3 accessible at the low end, but really pushes the future-proof graphics at the high end. In a way, it’s the best of both worlds.”

The series has always been known for having high requirements which led to impressive visuals and Crytek sometimes bragged that they could not be replicated on home consoles.

With Crysis 3 also available on platforms from Sony and Microsoft, Crytek needed to find a balance between accessibility and performance while keeping up the visual quality.

The system requirements of the coming game are also linked to the type of gameplay that it will offer.

Yerli said that, “We wanted to make an environment that’s never been done before: the urban rainforest. From a fiction perspective, it also made sense, because this is like a terraforming operation to cleanse the alien remainders.”

Cevat Yerli has also suggested that his development team might end the current story arc of the game universe with Crysis 3 and that it will explore new characters and new gameplay mechanics in future projects.

The executive has recently said that he expects new home consoles to offer support for free-to-play games, which Crytek is currently working on.

Crysis 3 is set to appear on the PC, the PlayStation 3 and the Xbox 360 on February 19 in North America and three days later in Europe, right before the big March launch season.