Dec 8, 2010 11:03 GMT  ·  By

City Interactive, which is a self-described internal publisher and developer of video games, has announced that it has licensed the widely used Unreal Engine 3 technology from Epic Games in order to use it in a yet-unannounced first person shooter project which will be released at some point during next year.

Recently, City Interactive has also secured the services of Stuart Black, who has previously worked with developers like Criterion, best known for the Burnout series, and Codemasters.

He will work with the London studio of City and will develop a World War II based first person shooter which will not focus on historical themes but will instead aim to deliver “high adventure”.

Black has been previously involved with shooters Black and Bodycount and it’s not clear if the licensing deal is connected to the game he is working on.

City is also said to be working on two other shooter projects that are using the CryEngine technology from Crytek, the makers of Crysis.

Marek Tyminski, who is the chief executive officer of City Interactive, has stated when the announcement was made, “We are committed to developing and publishing high-quality, interactive experiences, and employing the most robust game engines are paramount to achieving that goal. Licensing Unreal Engine 3 from Epic Games gives us access to one of the most advanced and high-performing video game engines ever created, and one of the most knowledgeable support teams available.”

Mark Rein, a vice president at Epic Games, who creates the Unreal Engine, also jumped in to add, “We’re constantly adding to Unreal Engine 3’s high-end feature set for PC and console, and we’re excited to see City Interactive working with our latest technology. We welcome them to the Unreal Engine 3 development community and look forward to working with them in maximizing the horsepower of our engine.”