No big changes

Nov 12, 2008 09:50 GMT  ·  By

There's a trend in PC gaming which says that as soon as a game comes out, a patch is needed to tweak some aspects which somehow turned out wrong. Sometimes, a patch is required to stop game crashing bugs, game mechanics don't work as previously announced or players demand more control over one part of the game or the other. Call of Duty: World at War, the most recent installment in the series, developed by Treyarch and published by Activision, is no stranger to this trend. After all, the game is getting its first patch just days after the official release date.

The patch is substantial but, by reading through the patch notes, it seems that there's no show stopping issue that Treyarch needed to address soon to be safe from the wrath of angry gamers. The patch is more oriented towards the multiplayer component of World at War and introduces some tweaks, new options and support for mods. The last one is very important, as a first person shooter which aims to be played a year from now needs to be able to accommodate the work of fans who seek to change certain aspects of the game. Patch 1.1 for Call of Duty: World at War offers support for user created mods in co-op, multiplayer and, of course, single player.

Other than that, you can now start a Dedicated Server of the game without inputing your license key and you can set up a multiplayer match even by using the Remote Desktop Connection. The problem regarding multiple game invites from the same friends has been fixed, along with the bugs regarding the use of a Recon Plane in a hardcore match. There's also extended support for clan tags and fixes for various map holes, plus better support for SLI setup.

Treyarch is encouraging active players to report any problem with Call of Duty: World in Conflict, with the promise that they are ready to tackle them and release more patches if necessary. For starters, get patch 1.1 now.