Players who acted outside of the law need to pay for their actions

Dec 16, 2011 09:41 GMT  ·  By

After CD Projekt took action against those who have pirated their role playing game The Witcher 2 a number of critics said that the actions of the developer were excessive and that they should have done a better job at screening those who were targeted.

[ADMARk=1]In a statement to Eurogamer CD Projekt offered some explanation for its actions, saying, “As you know, we aren’t huge fans of any sort of DRM here at CD Projekt RED. DRM itself is a pain for legal gamers – the same group of honest people who decided that our game was worth its price, and went and bought it. We don’t want to make their lives more difficult by introducing annoying copy protection systems.”

It adds that the development team makes sure that those who buy The Witcher 2 through legal means get a superior experience via such additions as walkthroughs, soundtracks, books and other features.

The statement adds, “However that shouldn’t be confused with us giving a green light to piracy. We will never approve of it, since it doesn’t only affect us but has a negative impact on the whole game industry. We’ve seen some of the concern online about our efforts to thwart piracy, and we can assure you that we only take legal actions against users who we are 100 per cent sure have downloaded our game illegally.”

In late 2010 CD Projekt sent messages to pirates telling them that they should be ready to face consequences if they continued to illegally obtain the video games they have developed.

Those who pirated the first Witcher video game were also the target of legal action.

The developers of The Witcher 2, which was one of the best role playing games of 2011, have estimated that for every copy of the game they have managed to sell at least four others were pirated, although it is not clear how many of the pirates would have actually bought the game.