The game is designed to take the best of both worlds

Jul 31, 2013 06:53 GMT  ·  By

CD Projekt RED, the team working on The Witcher 3: Wild Hunt, says that its decision to introduce an open world structure for the first time in the history of the series will not lead to a decline of the quality of storytelling the franchise is known for.

Konrad Tomaszkiewicz, the game director working on the new Geralt adventure, tells The Examiner that, “Think about closed world games. Their storytelling is usually quite good because fewer possibilities for gamers mean that developers can plan more and concentrate solely on the finite number of locations in the game.”

Meanwhile, open world role-playing titles, like The Elder Scrolls V: Skyrim, are focused on offering a wide variety of content for players to find and explore, but might drop the quality level somewhat.

The developer adds, “We want to take that quality and extend it to an open world - we want every inch of the world you’ll traverse to be interesting and believable. That’s our way of redefining.”

For The Witcher 3, CD Projekt RED is creating a game world that is much bigger than the areas players have already explored and it seeks to implement quests and interesting situations that can be encountered by the player while he is following the core storyline.

During E3 2013, the team showed one of the situations that Geralt must deal with, involving a monster and a village, and explained how a new choice system would deliver more interesting consequences for the player and the entire game world.

The new action role-playing game will also introduce a new combat system, designed to make Geralt more nimble when fighting both humans and creatures.

The Witcher 3: Wild Hunt will be launched in the spring of next year on the PlayStation 4 from Sony, the Xbox One from Microsoft and the PC.