The studio is looking for new and interesting mechanics to implement

Feb 19, 2014 01:16 GMT  ·  By

Hilmar Petursson, the chief executive officer of CCP, says that his company is exploring a wide variety of ideas for its upcoming World of Darkness and that at the moment it is considering adding elements that have made both DayZ and Rust a success.

He tells Rock, Paper, Shotgun that, “The core dynamics of being human or vampire haven’t changed, but we’ve certainly been taking inspiration from a lot of recent things. For example, DayZ and Rust, which have shown us the power of a sandbox when you bring it into a more recognizable context.”

The executive is also happy that many games that seek to involve their players in the day-to-day running of the world cite CCP’s EVE Online as an inspiration, which means that the ideas have come full circle.

Petursson adds, “We’re now cross-inspired by what we’re seeing there. How the absence of all these structured game mechanics – by just allowing these natural interactions to happen – that is something we’re definitely incorporating into how we think about World of Darkness.”

World of Darkness is aiming to create an MMO where humans and vampires mingle with each other and where players have full freedom to chart their own destinies.

At the moment, the title is in the early design stages and CCP says that it will add more members to the team working on it when they settle on the core mechanics.

The small size of the World of Darkness development group means that it can iterate quickly and it’s easier to make decisions about what ideas to keep.

The CEO says that more details might be offered at the EVE Fanfest that will take place later in spring.

At the moment, CCP is continuing to deliver updates for EVE Online and has plans to launch a companion title that will use the new Oculus Rift virtual reality headset.