The team decided that the perspective was not suited to the mechanics

Dec 27, 2013 08:53 GMT  ·  By

Destiny, the new video game project from the team that created Halo, is one of the biggest first-person shooter launches slated for 2014, but the original game experience was very different from what players will be able to get their hands on next year.

Ryan Ellis, the technical art director working at Bungie, says that his company first envisioned the entire experience as a third-person shooter, because it wanted the player to be able to see the beauty and the variety of the game world at all times.

ShackNews quotes him as saying that, “We actually were at one point third-person only.”

Bungie prototyped the concept but found that the fast and hectic nature of some of the combat was not suited to the perspective and could create unnecessary confusion.

The developer adds, “We wanted to make a kick-ass action game, and we decided first-person was the right place to do that.”

Destiny has the core elements of a first-person shooter, allowing players to explore a variety of locations, kill enemies, get access to items and solve quests.

At the same time, the team at Bungie wants to convince players to engage in complex social interactions, working with others as a team to tackle the toughest challenges and in order to completely understand the lore of the universe.

The team is also implementing some role-playing mechanics, with a progression system for the gamer-created characters and a variety of statistics and attributes linked to the weapons and items that he can use.

Destiny will be launched on the Xbox One from Microsoft, the PlayStation 4 from Sony and current-gen consoles in the second half of 2014.

A beta version of the game will be offered in the first months of the year to a select group of players.