May 12, 2011 08:54 GMT  ·  By

The developers at Splash Damage who have been working on multiplayer oriented Brink have launched patches for the game on all platforms that it was launched on, seeking to eliminate a number of the technical problems that players have reported and smooth over the gameplay experience.

Both the Xbox 360 and the PlayStation 3 have an update that is set to fix a number of issues that caused the game to simply freeze with no possible solution.

There is also an update to the hard drive caching mechanics, which means that players will be seeing faster load times and the rubber banding mechanics has been improved.

The PC gets a separate patch, set to be downloaded automatically via Steam when the player starts the Valve digital distribution service, and focuses on making sure that character data for the player is correctly saved and no corruption appears when the player exits the game without using the character screen.

The patch also introduces a better tool for reporting crashes, which will help Splash Damage in the long term to make Brink a better experience.

Paul Wedgwood, who is the game director for Brink, says that “We've also been getting new reports of lag when playing online, especially in matches with lots of human players. We're all huge multiplayer fans here at the office and we know how important a lag-free online experience is. We're urgently investigating this issue and seeing what we can do to improve things in that area. Stay tuned.”

Brink has not been well received, with reviewers and players complaining about the limited scope of the game and about the technical issues.

Despite the cold reception it seems that the team at Splash Damage is interested in supporting Brink in the long term via patches that will make the game the best it can be.