Gamers will have the freedom to try out more skills

Sep 15, 2012 06:34 GMT  ·  By

Diablo III is gearing up for another patch, labeled 1.05, which currently lacks a potential launch date. However, the development team at Blizzard is talking about the various ways in which the game will be improved by the changes they plan to introduce.

Wyatt Cheng, who is the technical design director working on Diablo III, has written on the official blog post of the game about the changes to damage from monsters and defensive skills that are introduced in patch 1.05.

The official post states the main aims of the modifications as being to:

“1. Reduce the effectiveness of select defensive skills 2. Reduce monster damage by more than the mitigation lost by these skills 3. Putting both changes together, players actually take less damage than before.”

Blizzard wants to make skills like Energy Armor for the Wizard and War Cry – Impunity for the Barbarian class less important, because a large majority of the player base uses them.

The idea is that those who continue to use them will actually take less damage than before, because monster damage is also reduced, while those who drop them from their build will be more able when it comes to surviving assaults themselves.

The defensive and survivability changes in patch 1.05 for Diablo III are explained in more detail by Wyatt Cheng in a long and complex blog post.

Gamers will have more freedom when it comes to building their characters, and Diablo III as a whole will get more variety overall.

Diablo III was launched on May 15 this year and, since then, Blizzard has introduced four major patches to the game.

The first two were focused on fixing the problems that were apparent in the core launch but since then the company has moved towards making major changes to the main mechanics of the action role-playing game.