The game is more than just a revamp

Apr 13, 2009 15:01 GMT  ·  By

Action games, predominantly hack and slash ones, have the same basic structure and follow the same recipe that has been carved in stone by Capcom's Devil May Cry franchise. The protagonist has some sort of superhuman strength that he or she must put to good use in order to defeat various kinds of monsters and thus save the world, be it Earth or a fictional place.

Platinum Games' upcoming Bayonetta doesn't bring a lot of new things to that recipe, which isn't surprising, as its producer, Hideki Kamiya, was in charge of the very first DMC while working at Capcom. He recently talked with GameSpot and revealed that this new title would be an evolution of the gameplay features found in that original game.

“It sounds silly to be 'influenced' by your own creation which is Devil May Cry, but I can say that you may find quite a few common features, as my faith towards action games has never changed. However, I did not play DMC1 not even once while developing Bayonetta (I have played about half of DMC4 as part of my research study though). I have deliberately created Bayonetta from scratch and tried to make the game as original as possible, although there will be some similar elements to my previous games in there I'm sure, such is my unchanged faith in developing action games. Anyway, it's been eight years since DMC1, so of course I wouldn't create a game that hadn't progressed from those days! Of course, if there hadn't have been DMC, there wouldn't be Bayonetta, which has evolved from DMC.”

Bayonetta tells the story of, well, Bayonetta, which is a witch that needs to defeat demons that are disguised as angels with the help of guns, located on her feet and hands, and, most importantly, with her magical hair that acts as both clothing and super power at the same time. The game will, in Kamiya's words, “blow the doors off the action genre.”

Hopefully, this future game will be worth the wait, as it still doesn't have a concrete release time frame, which means that there’s no knowing how long it’ll be before we’ll get to play the next DMC.