Gamers will be able to learn the core mechanics without being shot at

Oct 17, 2013 12:33 GMT  ·  By

Lars Gustavsson, the leading producer working on Battlefield 4, says his team has worked hard to make the first-person shooter more approachable, a trend best seen in the introduction of the test range and in more explanations for game modes.

He tells RocketChainsaw that, “basically it’s an offline mode where you can just go in and try out all the new vehicle types and as you start unlocking new weapons and gadgets you can go in there, try them out and basically get used to them before people start shooting at you.”

Gamers can just hop into a tank in order to see how the firing arc of the main gun changes on the move and there are even options to fly a helicopter and learn how it behaves without having to also deal with enemies.

Gustavsson says that DICE is also working to give Battlefield 4 players more information about the modes they are playing and how well they are performing.

He adds, “We have the introduction of team death match, we introduce even more we have domination in there from the start this time around so more smaller modes giving the possibility for those who aren’t used to big battlefields to not force you but give you the freedom to play as a lone wolf or a team player.”

The popularity of Battlefield as a series is based on the multilayer modes. In order to win the sales battle with Call of Duty: Ghosts, DICE and Electronic Arts need to make the experience fun to play and easy to understand while also providing depth.

Battlefield 4 will be launched on October 29 in the United States and three days later in Europe, on the PC and current-gen consoles and versions for the Xbox One and the PlayStation 4 will be offered when the new consoles are out.