Plenty of balance tweaks will be released for the shooter

Jan 30, 2014 08:58 GMT  ·  By

Battlefield 4 will get a new update including a variety of balance tweaks directed at certain weapons in the near future, according to developer DICE, which detailed some of these changes.

Battlefield 4 has received a number of different patches ever since its release in November of last year and the next big update, set to appear next week most likely, will introduce not just bug fixes, but also plenty of balance tweaks.

According to a new post on the Battlefield blog, some of these new changes will affect a variety of weapons in the game, including all DMRs, but also shotguns or carbines.

You can check out the details below about the new balance changes for Battlefield 4's guns.

DMRs

1) Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Pump Action

Shotguns

1) Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming. The accuracy has been approximately doubled. These weapons did not have any available barrels or grips that would allow a player to enhance their aimed accuracy. This change should make the use of pump action weapons with slugs much more viable at medium and close range by allowing more accurate fire.

Carbines

1) Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.

General

1) Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming.

2) The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.

3) Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.

As of yet, it's unclear when the next Battlefield 4 patch will launch.