The team wants to make sure that players feel a connection with the characters

Apr 3, 2013 09:47 GMT  ·  By

Battlefield 4 has been revealed by developer DICE and publisher Electronic Arts via a 17-minute-long single-player video and it seems that the team wants to focus on the story of the coming first-person shooter, which is expected to be dramatic and driven by general human emotions.

Karl Magnus Troedsson, the general manager of the development team, tells The Official Xbox Magazine that he wants the entire Battlefield 4 to be believable.

He states, “While it made sound cliche or a bullet-point phrase, it’s something that the team are really living by as opposed to trying to tell a story solely about a huge war, geo-politics, what’s going on around the world.”

He adds, “That will be there in the background, but that’s not what this game is about.”

Traditionally, first-person shooter series like Battlefield, Call of Duty and Medal of Honor introduced a big military conflict with the player often serving as the deciding character for the final outcome.

It seems that Battlefield 4 will change the formula to make the cast of characters, some of which have been introduced in the reveal video, the focus of the game.

Karl Magnus Troedsson says that DICE also wants to always offer players control over their actions, even during sequences, like the car sinking in water, during which they are unable to influence the flow of the game.

After Battlefield 4 was first shown during the Game Developer Conference, many fans of the series complained that the team failed to show off the multiplayer side of the game.

DICE says that it would have offered an incomplete image of the game by focusing on multiplayer features.

Battlefield 4 will be launched via Origin on the PC and on the current and next generation of consoles from Sony and Microsoft, although a clear release window has not yet been mentioned.