Realtime Worlds is committed to adapt the game to console controls, not just perform a lazy port

May 25, 2010 12:01 GMT  ·  By

E.J. Moreland, All Points Bulletin's lead designer, declared that a console version of the game was in the works in an interview with Develop. He continued to say that they were in process of figuring out what could be picked-up from the PC version and ported over to the console version and what should be redesigned so that players would feel right at home on the new platforms.

“Usually when you play a console-to-PC port, or vice-versa, it’s usual that the game won’t work as well as it did on its original platform. So for us, what we see for APB on consoles – and we’ve had discussions about this – is to make a different game that fits better for the system,” he responded when asked about the eventual console port of APB. “Honestly from my experience, as someone who plays PC and console games, I had strong concerns that the game we were making for PC wasn’t going to be viable on console. We would want to do some things to make the game much more console-centric.”

For the moment, however, the developer, Realtime Worlds, is focusing on the last details of the PC version that will be released on the 2nd of July, this year. All Points Bulletin is a massively online multiplayer third person shooter in which players will get to engage in GTA-like cops and robbers action. With fully customizable characters and cars, gamers will choose whether to uphold the law as an enforcer or break it as a criminal.

Whenever a criminal will commit an illegal action, like robbing a bank or assaulting a civilian, the game will pit a group of enforcers to track him or her down for an arrest or a kill. As players progress in the game their fame status will rise and they will be put in situations where they will have to face multiple enemies. The title is published by Electronic Arts through the EA Partners Program and was developed using the Unreal 3 Engine.