Mar 28, 2011 13:22 GMT  ·  By

Now that new games are being made and BDXL disks allow for larger PS3 titles, among other things, companies are considering processing platforms for the next generation of game consoles, and it looks like AMD wants in on the cake.

Nowadays, there is a serious performance difference between game consoles (Xbox and PS3) and personal computers, particularly high-end desktops and notebooks.

On the other hand, most games released this year and those before don't really pose a challenge to the strongest graphics adapters, CPUs and memory products out there.

This, of course, is because many titles are multi-platform and, thus, need to stay at a level of visual and computing requirements that the aforementioned consoles can handle.

It is high time for new such products to be made, however, so that even games may advance to the next stage of quality.

On being asked about this, Advanced Micro Devices expressed its belief that its Fusion technology makes a lot of sense as the solution to lie at their basis.

"I think a Fusion-based a huge amount of sense for next-generation consoles. If you are looking at a system that is going to be able to provide a great deal of horsepower, certainly the Fusion architecture makes sense," said Neal Robison, senior director of content and application support, in an interview with X-bit labs.

Currently, PlayStation 3 uses Cell heterogeneous multi-core microprocessor while others employ multi-core chips.

Since AMD Fusion are, themselves, heterogeneous, AMD may just deliver an appropriate SoC (system-on-chip) sometime in the future, although nothing is really clear at this point.

"I see the Fusion architecture as capable of scaling both up and down. We’ve already talked in the past about the role of the Fusion architecture in areas such as server, and we think that our architecture is strong enough to be able to scale to many different usage scenarios," Mr. Robison added.