Tomb Raider: Underworld scheduled to debut on the Mac later this month

May 12, 2012 22:51 GMT  ·  By

Feral Interactive has confirmed plans to launch the first Tomb Raider game for Macs published under the Feral Legends label - Tomb Raider: Underworld - on May 31st.

Developed by Crystal Dynamics and Nixxes for Windows, and originally published by Eidos Interactive for all platforms (including PlayStation 3 and Xbox 360), Tomb Raider: Underworld features a young Lara Croft as she uncovers proof that the Norse Underworld is real.

The stunning female adventurer realizes that she may be close to finding the answer to a mystery from her own past, “a prize worth more than any treasure in the world,” goes the plot.

“She embarks on a quest to find it, and in doing do risks unleashing a force that could lay waste to all civilization,” according to the story.

In the new Tomb Raider: Underworld, Lara can now use her grapple to abseil and manipulate vast mechanical devices. The female Indiana Jones can also gain super-human abilities from the treasures of the Underworld.

"Tomb Raider: Underworld is a great addition to the Feral Legends label" said David Stephen, Managing Director of Feral Interactive. "We are delighted to see Lara getting a grip on the Mac."

The minimum system requirements for Mac gamers are 1.8GHz Intel CPU; 3 GB RAM; Mac OS 10.6.8 or later; and a 128MB or better graphics card.

As it is always the case with Mac gaming, some video cards are NOT supported, including the ATI X1xxx series, the NVIDIA 7xxx series, and the Intel GMA series.

Feral notes that the Intel GMA HD3000 is supported, but only using Mac OS X 10.7.3 Lion. Apple has just released Mac OS X 10.7.4 and the people at Crystal Dynamics are yet to test the game against the new version of Lion.

Recommended Requirements include OS X 10.7.3, a 2.4GHz Intel processor, 4GB of RAM, about 8GB of available disk space, a 512MB video solution and a game controller for smooth gameplay.

Indeed, some games are simply made to be played with dedicated controllers, just like shooters indisputably call for a mouse and keyboard combo.