Dec 22, 2010 09:28 GMT  ·  By

Even though a major part of the effort on the 3D market is currently concentrated around creating large panels without the need for glasses, analysts think that it will be the mobile segment that pulls the technology into the mainstream market.

While 3D is not really anywhere near being mainstream, it looks as though it will follow the same path as all other inventions currently serving the masses.

As it evolves and becomes more and more affordable, and with 3D content growing in availability, one might say that it is just a matter of time.

ABI Research recently issued a press release in which it reveals that its studies found an interesting probability.

According to its researchers, it is the mobile market that will drive the increasing adoption of 3D and will have to rely on not just 3D playback and 3D gaming, but also be able to generate 3D content through integrated video or still cameras.

Currently, only notebooks and smartphones exist with 3D capabilities, most of them only shipping in specific areas, Japan in particular.

Still, as long as users maintain an avid interest in 3D, the amount of such devices should, indeed, grow progressively.

All in all, smartphones, notebooks, netbooks, media tablets, MIDs, and portable game players are seen as the main avenue for growth.

“Emerging 3D technologies for mobile devices do not require the user to wear glasses to view the 3D content,” says ABI Research senior analyst Victoria Fodale.

“While there are still challenges with glasses-free 3D on televisions, is it is possible on smartphones and other mobile devices.”

“Unlike 3D TVs, the mobile category has a fast replacement cycle. This means consumers are more likely to buy a mobile device with 3D in an upgrade purchase much sooner than they would purchase 3D in a larger form factor such as a flat-screened television,” she added.