The upcoming Trine 2: Director’s Cut for the Nintendo Wii U works perfectly with the console’s special GamePad, according to developer Frozenbyte, but the studio has admitted that it might not have time to implement support for the Wii U Pro Controller before the game’s release.
Trine 2 came out for PC, PS3, and Xbox 360 last year and is currently getting ready to debut alongside the Nintendo Wii U this November as a digital download via the platform’s eShop.
According to its developer, Frozenbyte, this special version of the game has full support for a variety of the Wii U’s features, chief among which being the GamePad, as its touchscreen can help during the platforming sections and even act as a primary display.
“The view you get on your Wii U GamePad is the same as the actual game – so you can either watch the GamePad screen or the big screen to play. We support both ways. The new touch screen interface makes gameplay more intuitive and you can actually play it fully when somebody else is watching TV. It’s quite awesome to use the touch screen to conjure objects into the game world with the Wizard Amadeus – it’s magic,” the studio’s marketing manager, Mikael Haveri, told VGB
Sadly, while the game supports the Wii U GamePad and the old Wii Remotes, Haveri has admitted that the team might not be able to implement support for the special Wii U Pro Controller in time for the game’s release.
“We want everybody to be able to enjoy the game, regardless of the controller type, especially because Trine 2: Director’s Cut is such a multiplayer-focused game and you will need other types of controllers to play local co-op. We are focusing on the GamePad the most, and as the launch is getting near I must admit that we may not have full support for the Wii U Pro Controller at launch, but it will definitely be updated after release if that is the case.”
You can expect to hear more about the Wii U’s launch games as we get closer to its release this November.