Sep 1, 2010 09:14 GMT  ·  By

The Witcher 2 will not have a traditional video game morality system, which rewards the player for good choices and punishes him for the bad ones, says one of the developers working on it, with the game taking care to offer an experience that allows the gamer to identify with the main character and his views on the world.

Tomas Gop, who is the senior producer working on The Witcher 2, told Gamasutra as part of a bigger interview that the way relationships were presented in Quantic Dreams' Heavy Rain was a big influence.

He says, “It wasn't, like, for 14-year-old people who want to see naked women. It was a story of two people getting together.”

He added, “That was one of the things that inspired us to change the presentational aspect of sex in The Witcher 2. You don't have collectible cards anymore, basically. It's more story-driven, cinematic.”

The developer also talked about Mass Effect 2, the big action role playing game hybrid that BioWare launched earlier in the year, saying that the way the game showed players which answer was a good one and which was a bad one according to its moral compass was something that The Witcher 2 will be avoiding.

The good versus bad dichotomy will not appear in the CD Projekt made role playing game, mostly because of the various shades of grey, in terms of morality, which inhabit the novels of Andrzej Sapkowski from which the game draws its inspiration.

The Withcer 2: Assassins of Kings is set to use a new graphics engine developed specifically for the game and the recent trailers looked very good.

CD Projekt is also saying that the new action role playing game will offer a lot of options, allowing players to get through the same level in a variety of ways depending on their skills and on their interests.