Aug 30, 2010 19:01 GMT  ·  By

Halo: Reach is one of the most important video game launches of the fall and the developers at Bungie are saying that they plan on a long period of offering support and additional content for the game with the focus being on delivering more maps for the multiplayer modes that the title will introduce.

In a statement at Gamescom Brian Jarrard, who is the community manager working at Bungie, has stated, “I think it’s safe to assume that we’re probably going to follow the type of model we have in the past, which would leave you to believe it’s probably multiplayer-centric.”

He added that the company will support the game for quite some time, adding, “It’s super-important to us that we keep that pedigree; we have to support the game, we have to support our community. We do have a team of people that are dedicated to remaining focused on Reach for some length of time. I don’t know exactly what that’s going to entail yet. We’re still working through that.”

A look back at Halo 3 can maybe offer a peek into the future of Halo: Reach, with the game getting a Heroic Map Pack in Late 2007, a Legendary Map Pack in April 2008 and two Mythic Map Packs in 2009 and in 2010.

Even Halo: ODST can be considered a sort of stand alone expansion for Halo 3, using pretty much the same tech.

Halo: Reach will focus on the story of Noble-6, a Spartan super solider that is fighting the Covenant on the surface of the planet as part of a team, with cooperation one of the most important aspects of the game.

The multiplayer experience was shown at Gamescom with gamers able to get some hands on time with the new Firefight mode.

Halo: Reach will arrive exclusively on the Xbox 360 on September 14.