Though not at launch

Jul 5, 2010 10:20 GMT  ·  By

Is there any big franchise in the video game world not affected by the trend of moving everything to three dimensions? Not even the mighty Starcraft II, a game still linked to the top down perspective seen in the first iteration in the series, seems to be able to escape the new fad, with Blizzard announcing that while the title will not be offered in 3D when the official launch date of July 27 rolls around, a patch will be delivered after that date to allow strategy gamers to see the battle between Terran, Zerg and Protoss in a whole new dimension.

Speaking to IGN, Chris Sigaty, who is the production director working on Starcraft II, said, “We will be releasing 3D in the first few months, for those Nvidia cards and screens that support.”

Nvidia appears to be the first target for three-dimensional support but the Blizzard representative added that his company was “optimizing for all systems.” The developers are also interested in adding better visuals for Starcraft II as time goes by and as computer hardware improves. The strategy title will not be supporting anti aliasing when it's launched but this feature might also come in a patch further down the line.

Starcraft II is set to tell the story of Jim Raynor, the freedom fighter Terran from the first game and his band of militia as they try to navigate the universe of violence and intrigue created after the events of the first iteration. The single player missions will be varied, challenging players to strategic games at every point. Blizzard will be offering gamers a chance to take on stages specifically created to train the player for the multiplayer section.

The developers have recently claimed that their aim is to allow any player who goes into a multiplayer match to have a 50% chance of winning, thanks to the new matchmaking system and the fresh Battle.net.