Using the Euphoria engine, animations are not canned but generated during gameplay

Feb 14, 2007 11:09 GMT  ·  By

Darth Vader is set to rid the galaxy of any trace of Jedi, so prepare to battle Jedi Knight Shaak Ti in the Jedi Temple in another LucasArts hit that uses an extremely detailed and realistic graphics engine, co-developed with ILM, Pixelux Entertainment and NaturalMotion specifically for the game.

Star Wars: Force Unleashed will take place sometime after the rise of the Galactic Empire (between Episode III and Episode IV) allowing players to control Force-users like never before. In-game trailers shown at the E3 Convention highlight the engine's use of Pixelux's Digital Molecular Matter, showing the Force-users engaging in advanced telekinesis and Force lightning. Which happens to go very well with LucasArts' Euphoria engine that shows even the smallest bits and fragments from the aftermath of a confrontation.

"Fans are already primed to make this year a Star Wars year to remember. 2007 marks the 30th anniversary of the beloved saga, and already there are whispers of possible events that will commemorate that milestone," as the official website announcement revealed. "But what hasn't yet been talked about is the biggest entertainment event of the year: a major addition to the Star Wars mythos. It begins now. As with the earliest glimpses of Episode III, Hyperspace will be the first place to get a look at the secrets 2007 holds. A new image series, rich with explosive and intriguing concept art, is your first look at next year's biggest Star Wars surprise."

The game is practically going to launch on every console. Currently, LucasArts is in the works for releasing the title on PS3 and Xbox 360. The PS2, PSP and DS versions are going to be developed by another developer yet to be named. Until more information is available, "may the force be with you!" God that sucks!