New features have also been confirmed, such as the game's tweaked control scheme

Jun 22, 2007 09:19 GMT  ·  By

Not much is known about the Xbox 360 version of Massive Entertainment's real-time tactics game, World in Conflict, published by Sierra Entertainment. The PC version has already been reviewed by gaming sites, yet the 360 version hasn't even been dated, until now that is. Sierra's internal Swordfish Studios has confirmed to Eurogamer that the console version will hit shelves in autumn, about the same time as the PC version.

"World in Conflict is the natural fit for Xbox 360, as it effectively blurs the lines between strategy, action and first-person shooter, making controlling units and issuing orders quick and easy on the console controller," says Al Simone, a Sierra marketing chap.

Swordfish also confirmed to the site that they have tweaked up the game's control scheme a bit, to fit the pad, with a new HUD installed, which should fit the Xbox 360 platform better.

World in Conflict is a real-time tactic game set in 1988, where economic troubles, similar to the ones that occurred in real-life, cripple the Soviet Union to the extent where it must risk nuclear Armageddon to stay in power.

Massive Entertainment also revealed in a recent interview that there will be no base-building or resource gathering in the game, which some of you may say it's a shame; but rest assured: instead, you will be given a pre-determined amount of in-game credit to buy units with. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus, reinforcements can be summoned to the fray. So you see, it's practically another way of handling resources. World in Conflict has similar gameplay to its spiritual successor's (Ground Control).

However, there are several new features making it a totally different game than its predecessor, among which a system where the player may choose one of four roles in battle: infantry, air, support or armor, with each role having exclusive special units.

This is all for now, so remember: the Xbox 360 version will launch sometime this fall, close to the PC release, which is in September.