Something invisible won't be good

Jun 22, 2009 07:05 GMT  ·  By

Shigeru Miyamoto is one of the biggest game designers of all time, giving his parent company, Nintendo, a lot of high grossing franchises like Mario or The Legend of Zelda. He has been working for quite some time in the industry and his opinion is highly valued by a lot of people.

The famous game designer has recently talked about motion-based controllers and about the new technology that Nintendo’s rivals revealed at this year's E3. He already shared a few thoughts with BBC a week ago, but he has just revealed some more details specifically about Microsoft's Project Natal, which needs no controller for the player to interact with the game.

“As someone who thinks of things from the perspective of creating interactive experiences, I really think that you do need something to hold,” stated the game creator. “I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. That's why I think the Wii remote, particularly with Wii MotionPlus, makes for such a strong experience.”

Miyamoto then reveals that it has taken a few years for the rival companies of Nintendo to finally develop the technology necessary for good motion controls. “Looking at what the other companies have shown here at E3, it feels like they have finally obtained the very basic technology for doing motion control, but perhaps they still have to learn how to use that and take advantage of it in an interactive experience.”

So, while a lot of the gaming media is thrilled with Project Natal and Sony's unnamed motion sensitive technology, Miyamoto and the rest of Nintendo aren't quite phased by them and remain confident in the popularity that the Wii and its own motion controllers enjoy.