But users have a word in the development

Nov 24, 2008 07:44 GMT  ·  By

Resistance is currently one of the best shooter series for the PlayStation 3, winning a big number of fans with the first title, Resistance: Fall of Man, which was bundled with the first PS3 consoles and which gave players a top notch experience. It took them in a parallel 1950's world where a virus called the Chimera mutated people and was set out to destroy the world.

With the second game, Resistance 2, launched just a few weeks ago, the studio that developed it, Insomniac Games, is really happy that critics are praising the title for its new and innovative features, and especially because of its very well polished online multiplayer mode. This delivers a quality experience to all the players and a well balanced gameplay to all the participants.

Ted Price, CEO of Insomniac, recently talked about his game with GamaSutra and tackled the subject of making an online multiplayer mode. He said that, for developers, online multiplayer was like a black hole, because they really needed the input from the users to know what they should implement and what not. Although one couldn’t please everyone, Price said that efforts were being made to accommodate each and every Resistance 2 player into the online mode.

"We're still learning what players want online, and what the "typical" behaviors are. But, it's evolving quickly, and I don't think that we can ever look at a particular online behavior and say that's typical. It's just, lots of people want to play lots of different ways, and we try to make games that will accommodate as many of them as possible. But I think our community helps us out in a big way, because that is our direct access to the people who are playing games. We can get their opinions on what they want, very quickly, versus having to go into a game and listen to the chatter. We can discuss those requests and decide whether or not to change the game around the next time, or include new features in our patches, etcetera."

Some very interesting facts, which truly give new insight into the mentality of a game developer. Undoubtedly the feedback from users is very important and can really make or break a game, and it’s really nice to see that game creators are listening to the community and trying to implement features that users want.