Game managed to realise the vision Relic had for the universe

Oct 13, 2011 19:01 GMT  ·  By

The developers of Warhammer 40,000: Space Marine admitted that the game they launched earlier in the year might not have been a blockbuster but was a solid title which managed to introduce some innovation to the industry.

Speaking to Eurogamer as part of a bigger post-mortem analysis Andy Lang, who is the producer who has worked on Warhammer 40,000: Space Marine, has said, “Was it our best work? It was our best console work. I’m pretty humble; I don’t look at and get all upset. I thought most of the reviews were fairly on the mark with what they had to say; the character design does get a bit repetitive and certain parts of it, just how the game plays – we didn’t have time to really polish that stuff to where we wanted to get to.”

The executive has admitted that they would like to have gotten bigger scores but he says that the team has managed to create the best experience that they could.

Lang added, “It was a new experience for many of us on the team,” he recalled, “but we did bring in a lot of new talent that have worked on these games before to flesh it out. And Relic’s pedigree of pushing for quality that we’ve done in RTS titles – we really tried to bring that level of polish to a third-person game.”

The developer has also suggested that a sequel to Space Marine was already in the early stages of development, with Relic aiming to iterate in order to increase the quality of their third person shooter series.

Relic is best known at the moment for creating the Dawn of War series of strategy games based on the Warhammer 40,000 universe.

A new title is planned for release in late 2012.