Lots of tweaks, but we don't know when the update will actually be ready

Dec 23, 2009 08:05 GMT  ·  By

When it first came out in 2001, Red Faction had one of the most impressive physics engine ever made. The level of destruction one could inflict on the environment was truly massive, and, even if it single-handedly made the game famous, not much happened with it afterwards. The Red Faction destruction-fest didn't become a popular trend with developers, in spite of the positive response from players. While graphics engines and physics engines continued to evolve, no one really tried to continue what RF started. RF II came out a year later and, while it was a good title, it didn't stir a lot of attention.

After that, it took Volition seven years to come up with the next Red Faction, and, this time around, it was bigger than ever. Guerrilla was designed to be a sandbox game, with a physics engine that allowed players to turn the entire world into a plateau. With enough patience, everything could be reduced to scrap metal and wiped out of existence. The level of destruction was even greater than that previous RFs had achieved, but the intricate nature of the title led to a lot of faults and gameplay bugs. Now, some five months after it was launched, Volition has managed to sort through all the reports it received on the game's official forum and has a patch prepared to stitch it up a little.

"First and foremost, we appreciate your patience if you've run into issues with the PC version of RFG," Volition said. "All of the reporting and data gathering in this section of the forums has been very helpful. We've been working closely with Reactor Zero to funnel any issues from within this forum in an attempt to solve any issues."

All problems for the title won't be solved by this still-in-the-works patch, but there are a lot of things that will get a lot better. An exact release date hasn't been set for the update, since it's still being fiddled with, but, until it's done, you can take a look and see for yourselves what improvements you can expect to see in-game when it's done.

5.1 Surround Sound was not working properly for some users; Several crashes for users running ATI cards have been fixed (most often when accessing Display Options in game); Performance improved on ATI cards; Cursor Sensitivity for 360 controller has been tweaked. Before, moving diagonal and vertical adjustments moved at different speeds. They now move at equal speeds; Turret Sensitivity has been adjusted to work without having to drop the base value; MP Playlists will be updated to include all maps and modify certain options; Currently, a few maps are only available through Custom Matches; Some overlapping text and icons have been fixed; Modding will be disabled in online matchmaking games with this patch. It will still be available in LAN games, though no XP will be awarded there.