The team is also adding new gameplay mechanics and a more dynamic world

Mar 27, 2013 09:42 GMT  ·  By

The development team at Obsidian says that it has largely wrapped up work on the first prototype version for their upcoming Project Eternity and that it is now working on its successor, which will include expanded mechanics and a deeper story.

Josh Sawyer, the project director working on the classic role-playing game, writes on the official forums that, “Our first prototype allowed us to prove a lot of the basics of movement, character design, stealth, combat controls, inventory, resting, quests, scripted skill interactions, dialogue, status effects, and the ability and spell systems.”

He admits that much work remains ahead for the company, but it seems that even the first prototype has managed to capture the atmosphere of Infinity Engine powered games that Obsidian wants to recreate.

Obsidian is interested in expanding all the core mechanics of the party-based role-playing game and more information will be delivered in the coming weeks.

Additions for the second prototype version of Project Eternity will also include character voice sets, fog of war, store, crafting, Artificial Intelligence for patrols and the already detailed melee engagement feature.

Sawyer says that his team is also doing a lot of work on the story of the game, bringing up to the standards of previous launches.

They want to “introduce you to this new setting, to make you feel personally invested in your choices, to engage you with the personalities and factions involved in the conflict, and to give you all of the freedom you've come to expect from an Obsidian RPG.”

Project Eternity has been funded via Kickstarter and has been one of the most successful crowd-powered projects on the service.

Obsidian has pledged to offer fans information as the development process progresses and allow them to offer feedback on major design decisions.

Project Eternity is expected to launch on the PC during 2014.