Sep 20, 2010 19:31 GMT  ·  By

The producer of the upcoming Metal Gear Solid: Rising has said that he was afraid about the reaction the public and the mainstream media will have to the cutting mechanics which are central to the experience and allow the gamer to hack people and mechanical walkers with a lot of precision.

Talking to Eurogamer as part of a bigger interview Shigenobu Matsuyama, who is a producer working at Kojima Productions, has said, “As I create Rising, and going back to the freedom to cut humans, I always have Grand Theft Auto and that shocking feeling in my mind.”

He added that, “I never realised the freedom of any other games. You could go anywhere. You could do anything”, and, “It was fun, but at the same time I felt a fear of what the people would do and how they would react.”

Although creator of the series Hideo Kojima has said that Metal Gear Solid 4 will be the last title to bear the “Solid” name Rising is set to arrive during 2011 for the PlayStation 3 from Sony, the Xbox 360 from Microsoft and the PC.

The game is set as a prequel to the Solid Snake adventure and as a sequel to Metal Gear Solid 2, with players controlling Raiden, who is now half human and half cyborg.

Rising is set to combine action and stealth elements, like other titles in the Metal Gear franchise, but the developers plan to put the emphasis on engaging enemies in close quarter combat, where swordplay comes into its own.

The main mechanics of the game will be “zan-datsu”, which is directly translated as “cut and take”, meaning that players will be able to precisely cut up enemies and then take their body parts and use them to upgrade their gear of even as weapons.

There has been speculation that the cutting mechanics might see the game facing resistance from the Japanese board which hands out video game ratings.