Developer says that he would preffer more players to more revenue

Dec 9, 2011 08:40 GMT  ·  By

The Online Pass system seems to become a constant when it comes to new games releases, a simple way of rewarding first time buyers and getting some extra revenue from used game sales, but at least one major developer says that it might affect the popularity of his game.

Speaking to Eurogamer David Jaffe, who is the leader of Eat Sleep Play and the main developer working on Twisted Metal, stated, “I’d actually prefer that we don’t do it, even though it’s probably good business. Only because we have such a mountain to climb in terms of gaining people’s good faith, especially in Europe, and really letting people know that this is a title that’s worth getting excited about.”

The developer understands that the decision is not his to make and that Sony will be in charge of saying whether the Online Pass system will apply to the new Twisted Metal or not.

Jaffe believes that if the new Twisted Metal does not have an online pass, second hand sales might make more players interested in it, which would be a good thing.

The developer added, “The online is so much the bread and butter of this game, so I’m okay with it because it means we’re setting ourselves up for a possible return to the franchise one day.”

This kind of perspective is only valid if Twisted Metal exists beyond this first rebooted title and the leader of Eat Sleep Play says that the team will be satisfied as long as the PlayStation 3 exclusive earns back the money that publisher Sony has invested in its development.

The game offers as much content and fun factor as big blockbusters like Call of Duty, Uncharted and Battlfeield and Jaffe believes that Twisted Metal might get some award nominations for categories like Best Shooter and Best Multiplayer.

The new Twisted Metal will arrive in February 2012.