Sep 16, 2010 10:16 GMT  ·  By

Users have reported that the newly released Halo: Reach from Bungie and Microsoft is not playable in the campaign cooperative mode when using a 4 GB version of the Xbox 360 Arcade model with the console maker and video games publisher saying that it is working on a fix for the issue but not offering a timeline for its release.

Players who own the lesser version of the Xbox 360 and try to join a cooperative campaign game get a message which says: “One or more players do not have the hard drive required for this game type.”

The official Frequently Asked Questions for Halo: Reach indicates that those who have the Xbox 360 Arcade lacks a “certified Xbox 360 hard drive attached to their Xbox 360 console.”

That model of the home console has 4 GB of storage space but the game sees it as being internal memory.

It seems that adding a memory stick to the platform does not solve the Halo: Reach problem and Microsoft is not set to launch a stand alone version of the 250 GB hard drive for some time.

It seems that at the moment gamers who picked up the new Bungie shooter and have an Arcade version of the Xbox 360 are out of luck.

Microsoft's official line is that the company is working on a fix and that the problem is “temporary” but sadly there is no launch window set for the patch.

The irony is that normal multiplayer matches, which are competitive, are not affected by the hard drive issues and players can also get into the new Firefight mode, which allows players to band together in order to fend off successive waves of Covenant enemies.

Halo: Reach is one of the biggest video game launches of the year and Microsoft will suffer quite a bit of embarrassment if they do not manage to restore full game functionality for all Xbox 360 players.