The patch improves quite a few issues that popped up since the last update appeared

Jul 12, 2013 07:33 GMT  ·  By

After the massive update for Team Fortress 2 that was released earlier this week, Valve has rolled out a smaller patch designed to solve some issues with different guns and mechanics, not to mention problems that appeared on the two new maps, Standin and Process.

Team Fortress 2 has received quite a few big updates in recent years, and the latest patch was designed to solve plenty of exploits in terms of mechanics, such as old levels that weren't optimized for the new gameplay systems added over the years.

The game has also received two new maps, in the form of Standin and Process, which were made by one of the most active players in the Team Fortress 2 community.

Now, a new patch has appeared to solve some of the issues missed by the previous one, but also to fix some of the different problems reported by players on the two new maps

Check out the changelog below, via Steam.

General: Fixed Quick-Fix infinite heal exploit Fixed missing Cow Mangler 5000 particles when running in DirectX8 Fixed Disco Beat Down unusual effect showing through walls Fixed incorrect projectile speed attributes being applied to giants in Mann vs. Machine When disguised as a teammate, the Dead Ringer will drop the body of the player the Spy is disguised as Fixed a bug where arrows and bolts would hit friendly players Fixed a bug where Strange parts and filters could not be removed from Strange weapons Fixed the "Show Entire Backpack" option in the crafting panel not preserving empty backpack slots and forcing items to stack

Maps: Fixed an areaportal improperly rendering in pl_goldrush Fixed players getting out of map in cp_standin Fixed players hiding in vents in cp_standin Adjusted HDR lighting in cp_process

The update will be automatically downloaded and applied to Team Fortress 2 the next time you start Steam.