Speed is key in this future title

Jan 6, 2009 08:59 GMT  ·  By

Games have always had emblematic lead characters. Whether they were the faceless Master Chief or Gordon Freeman or the problematic Niko Bellic, gamers always wanted to know something about the character they were controlling in the game.

Activision's future game based on the popular comic book hero Wolverine is the same. It will focus on the mutant's adventures before he joins the famous X-Men team, and promises to take action adventure games to a whole new level, in terms of realism and how the action takes place. Although only a few details are known about this game, it seems that Dan Vondrak, from Raven Studios, the company that will be making the game for Activision, decided to shed some light on this future title.

Vondrak spoke with EGM about the project and revealed that the team actually played other great action games in order to see what mechanics worked and what didn't, stating that Wolverine would be similar to one of the most highly praised action games in the recent years, God of War. He then tackled the subject of the speed of the moves the character could perform, saying that players would be amazed with how fast the action would take place.

“God of War was an influence. Devil May Cry, even Super Smash Bros., to a point. When we play games like that, we just like the simplicity. Every character has their basic set of moves — that's simple. People get that, and mass market gets that, so we're making sure we bring that to Wolverine,” said Vondrak. “People are going to play Wolverine and then be annoyed with how slow other action games are. We've gone back and played highly touted action games we all love, and you're in these attacks forever. And it's not just the speed — it's the ease in which you're able to break out of your attacks at any time.”

It seems that the team at Raven Studios definitely wants to make a memorable game with Wolverine. The fans of the popular character will certainly like to play with their favorite hero again, as previous Wolverine games didn't become as popular as their developers had hoped.